So as it currently stands... and things have been re-written a lot so far, so may change...You start off with 4 colonist on an alien planet, top priority is to get a supply of water and food, then you can develop your colony from there, adding housing, entertainment, science, building up a community of 100s, 1000s of people and ever more complicated machines to make colony life better and better.
Rather than have 'magic machines' that you plop down to create things out of thin air like most Real-Time-Strategy (RTS) games, instead your colonists will mine/gather raw resources and craft them directly into some intermediate resource or use some machinery to process it in some way, ultimately creating a new machine to make even better stuff. For a fun example, they'll have farms that grow Hops, barley, sugar etc. have machines to process these into...you guessed it, Beer. This will then be available at their local space tavern. Consuming it will increase their overall happiness level.
More practical game-play includes processing Bauxite into alumina and finally into aluminium sheets using proper scientific processes which opens up more construction options requiring light-weight materials and all that. So it might end up being educational too! For instance in Minecraft you'd throw some iron ore into a furnace and hey presto...Iron ingots. In my game the process would involve limestone and by-produce slag just like proper science!
Anyhoo, this game isn't 100% gonna happen that's why I'm not "Kickerstartering" it (yes, that's a word). But if I continue developing it, I think I have a nice fun game, but with nearly accurate science. It's currently in the "early alpha" stage of development, and unlike most indie-game developers I won't be doing an early-access version, as I really could do without the extra creative input this would generate, I have WAY too many ideas in my head already without unleashing this game early and getting more ideas! :-)
So, I appreciate offers of Beta testing, but it ain't even close to beta yet, so sit tight and read this blog to see the latest news about this game and when beta testers are required.